Clay AIR

Research Driven Innovation

Clay AIR delivers unparalleled hand tracking and gesture recognition solutions, commanding the future of interactive technology, driving innovation in the automotive industry, and powering the most advanced AR & VR immersive solutions. 

The company is the result of over 10 years of research in Artificial Intelligence, Computer Vision and Human-Machine Interactions. We design and train our models with in-house proprietary tools to provide a fluid and intuitive user experience through state-of-the-art technology.


Why Clay AIR?

  • Hardware Agnostic

    Hardware Agnostic

    Clay AIR’s software solutions are platform agnostic and easy to integrate into existing hardware.

  • Customizable


    Forty pre-programmed simple and natural gestures with limitless customization for user experience and unique interfaces across verticals.

  • Efficient


    Low latency with speeds faster than human perception. Battery saving with proprietary computer vision and machine learning techniques.

  • Accurate


    The highest performance of hand tracking & gesture recognition technology. Up to 99% accurate on simple gestures and sequences according to ground truth and f-measure.


Gesture Recognition

We use a scoring approach based on analytics and machine learning. The ready-to-go library contains 40 pre-determined hand gestures, however, users may also add their own.
gestures available in Clay AIR library of pre-programmed gestures for gesture recognition SDK

Hardware Compatibility


  • RGB
  • Monochrome
  • TOF
  • IR/NIR
  • Fisheye


  • VR/AR HMDs
  • Laptops
  • PCs
  • Tablets
  • Smart TVs
  • Robots
  • Smart displays
  • Smartphones


  • CPU minimum: Snapdragon 425
  • Memory minimum: 20 MB RAM

Software Compatibility

  • Android
  • iOS
  • Mac OS
  • Windows
  • Unity
  • ARCore
  • ARKit
  • Unix/Linux
  • Ubuntu


Accuracy (Dependent on Hardware)

  • Average 99% on simple trigger gestures and gesture sequences
  • Average +/- 1% on on hand tracking

Latency (Dependent on Frames per Second)

1 frame is an app cycle. 16ms at 60 FPS, 8ms at 120 FPS


  • Clay Analog: 7 – 8ft
  • Clay ML: 12 – 15ft


  • 1 to 4 hands
  • Extensive gesture library and the opportunity to create custom gestures