Clay AIR’s collaboration with Lenovo brings native gesture recognition to the ThinkReality A6 augmented reality (AR) headset. Clay AIR hand tracking and gesture recognition is essential in AR/VR devices: it creates a more intuitive experience through natural interactions with virtual interfaces. Users can simply use their hands to navigate native and core Operating System functions. Gestures supported in Lenovo ThinkReality A6 will include Grab, Swipe, Flip and Pinch among others, and are available to the developer community.
The 22 POI skeleton hand is a machine learning based version which can be integrated as an extended version of the current Clay AIR technology solution
“Our collaboration with Lenovo is powering a new wave of hand tracking and gesture recognition for enterprise devices” said Thomas Amilien, CEO of Clay AIR. “Hand tracking and gesture recognition are at the core of mixed reality. Empowering users to interact with a virtual menu navigation without the constant need of a controller is essential to ensure a natural and intuitive experience.”
Lenovo unveiled the ThinkReality A6 in May 2019. As the first device in the ThinkReality solutions portfolio, the A6 is a lightweight, heads-up, hands-free mobile head-worn device designed for enterprises. It can be used to deploy both simple and complex AR solutions for enterprises looking to enhance the productivity of their workforce. With a weight of 380g (0.83lbs) and a 40-degree diagonal field of view with 1080p resolution per eye, the Lenovo ThinkReality A6 is one of the lightest fully-featured AR headsets in its class.
“AR will empower a range of new user interfaces by connecting people and computers in real-time, hands-free scenarios,” said Jon Pershke, Vice President of Strategy and Emerging Business in Intelligent Devices Group, Lenovo. “Clay AIR’s features embedded in the ThinkReality A6 help create a more immersive user experience by allowing users to directly interact with digital assets. Practical applications include facilitating remote assistance for Lenovo’s customers in the manufacturing and industrial sectors.”
Because Clay AIR is a hardware agnostic solution, the two companies were able to collaborate to bring gestures to Lenovo’s ThinkReality A6 without adding any extra hardware, embedding the solution in the headset’s ToF camera.
“This collaboration is meaningful for Clay AIR, as Lenovo is setting the new standards for enterprise devices. We are looking forward to broadening the application of our technology to keep providing users with natural interactions,” says Varag Gharibjanian, CRO of Clay AIR.
Clay AIR’s technology unleashes the potential to access advanced features such as virtual object manipulation and interaction, while still ensuring low power consumption. It can be implemented into any device with a camera without the need for additional hardware, enabling AR/VR companies to leverage existing wide field of view cameras used for other functions to integrate hand tracking technology at a lower cost.